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Jscones generic mod enabler
Jscones generic mod enabler












jscones generic mod enabler
  1. #Jscones generic mod enabler install
  2. #Jscones generic mod enabler update
  3. #Jscones generic mod enabler manual

One is program files(X86) and the other is program files (X86) steam. I noticed in my directory, I have 2 folders. I have the DD version of NBA2K14 from Amazon. a Classic profile, in which you'll have classic courts, a classic scoreboard, classic jerseys, etc). It can also keep mod profiles that remember which mods you want enabled for each profile (e.g. It also detects if a mod you're about to enable will conflict with another enabled mod. It automatically keeps backups of your original files and restores them when you disable the mod. JSGME will detect the mods in that folder on start-up, and allow you to enable any of them.

#Jscones generic mod enabler install

You install it to the game's installation directory, and put any new mod you want to try in a subfolder within a Mods folder. JSGME, or Generic Mod Enabler, is a mod manager that works with any game.

jscones generic mod enabler

#Jscones generic mod enabler manual

Exactly the same things apply.Ī common issue modders creating (and users using) Total Conversions encounter, is the inability to keep the original game and the total conversion installed without having to copy the entire game folder to another place, or keeping manual backups of any files the mod replaces.Īnother common issue for users, is downloading a mod and installing it, only to find out they didn't like it, but not having kept a backup, they have to dig up their original disc to find the original file, or download another mod. Is really simple to use and setup, I dont think you guys will have any issue with it.įor those who didn´t understand my explanation there are several videos and tutorials around, just search it for "jsgme" in youtube.Leftos wrote: DISCLAIMER: This was copied verbatim from the post I did last year for NBA 2K12.

#Jscones generic mod enabler update

There isn´t a reason to update this program, is kinda pointless.

jscones generic mod enabler

Notice how in the pic, the mod Wheel packages is greyed, this is because some files of the mod t150 is in conflict with a file of the same name in the Wheel packages mod. So the order in which you activate the mods is important. In case a mod adds a file, for example uaz.xml, and you activate another mod that adds another file with the same name the program will warn you about this and will activate the last one, leaving the first mod greyed out and disabling the first file in conflict. (The << symbol is to deactivate all the mods at once) NEVER ACTIVATE OR DEACTIVATE A MOD WITH THE GAME RUNNING!!!įor desactivate mods just select it in the list and press the < button. When you download a mod, make sure that the folders structure is like: Mod name/Media/etc etc.Ĭopy the Mod name folder to the MODS folder.Īfter installing some mods, open the program, the mods will appear in the Left side (the deactivated ones)Īnd you should send them to the Right side (the activated ones) by clicking a mod and then pressing the > button.Ĭlose the program, run the game and enjoy the mod. Spintires/MODS/Real Vehicle Names/Media/Classes - Meshes - etc etc In this MODS folder you should add the mods.įor example, the Real Vehicle Names mod will be like this: This program basically adds a folder called MODS to the root folder of the game, and a jsgme.exe file that is the enabler itself. (Of course this is for the players who unzipped the Media folder, and don't, use the origial media.zip) To install it just unzip the file uploaded, enter the folder JSGME, and copy all the files inside to the root of your Spintires game.














Jscones generic mod enabler